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1996-05-29
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*************** Concise notes for GTC74 ***************
GTC74 (GIF TGA and Co, reads 7 formats, writes 4 formats) is a picture
viewer/converter.
This program is freeware and may therefore be copied and used free of
charge.
Picture formats which can be read by GTC74
-------------------------------------------
GIF 87a (non interlaced / 8 to 256 colours)
TGA - 8 bit with uncompressed palette
- 16 and 24 bit, compressed or otherwise
BMP 8 and 24 bit, uncompressed
NEOCHROME
PI1 or PC1 (Degas)
SPU or SPC (Spectrum 512)
TIFF: This format allows a number of different variations. Here are those
currently available:
Structure of planes (for 24 bit files) : RGB exclusively
Intel coded:
- 8 bits + palette/grey/24 bits uncompressed or RLC compressed
Motorola coded:
- 8 bits + palette/grey/24 bits uncompressed or RLC compressed
- LZW compressed
- DELTA pre-treatment
The files are stored in memory in two different ways:
- 8 bits with palette for pictures with 8 to 256 colours
- 24 bits for pictures with 32,000 or 16 million colours
A picture is not modified once it is loaded which allows it to be exported
in another format without losses.
DISPLAY
-------
16 colour screen (ST)
- 16 colour palette for 8 bit pictures (256 colours) or less
- Greyscale for 16 or 24 bit pictures (such as Spectrum). An add-on
function allows display in 3000 colours on the ST).
256 colour screen (FALCON)
- 256 colours for pictures with 256 colours or less
- Greyscale for 16 or 24 bit pictures (+ Spectrum)
True colour screen (FALCON)
- 65,000 colours maximum
Picture formats which can be written
------------------------------------
- GIF 87a 8bit only; no options
- TGA 8/16 or 24 bit
Options:
- RLC compression for 16 and 24 bit pictures
- Inversion of red and blue composition (standard:BVR)
- Top->bottom or bottom->top picture orientation. (Certain
utilities do not test the bit indicating direction and
assume that the picture is always top->bottom - or the opposite)
- BMP 8 or 24 bit
- TIFF: 8 and 24 bit
Options:
- Choice of Motorola or Intel coding
For Intel coding:
- uncompressed only
For Motorola coding:
- LZW compression
- DELTA pre-treatment
In practise the two codings are treated in the same way, both including RLC
compression as well as a choice in the structure of colour planes
(RGBRGBRGB OR RRRR... GGGG... BBBB...)
SAVE OPTIONS (All formats)
--------------------------
You can choose the part of the picture to be saved:
A picture can be displayed in 1:1 ratio or in whatever desired
reduction. The save options take care of it.
- 1:1 PICTURE : Complete picture (irrespective of whether the view
is reduced or not *)
- 1:1 CUT : If a block has been defined, only the area inside
this block will be saved in the proportion 1:1 (ditto *)
- WINDOW 1:1 : Area defined by the frame of the window (ditto *)
- REDUCED PICTURE : Whole picture but reduced in size
- REDUCED CUT : Saves block in reduced size
- REDUCED WINDOW : Area defined by the window's frame
EMPTY WINDOW
------------
Creation of a 24 bit (only) "picture" composed of one colour. (This "picture"
can be used as a "pasting board" for sticking together two parts of a
picture with a little hand scanner.)
MEMORY MANAGEMENT
-----------------
Once a picture has been loaded the screen representation is first built in
memory and then displayed in a window. If this window is closed, only the
screen representation is erased from memory. To totally erase a picture
from memory, select the name of the picture in question and click on
"Erase".
CHANGE allows modification of the amount of memory allocated to the system.
It also provides a practical way of erasing all pictures at once.
UNDO PATH
---------
Selects the hard disk folder where any "undo's" will be kept. This file will
be called UNDOx.$$$, where x is the number of the picture.
To create the UNDO, press the space bar.
To activate the UNDO, press the UNDO key.
Under normal operation, these files are erased upon quitting the program.
SET REDUCED VIEW
----------------
Width and height of the picture's screen representation. These dimensions
can be taken into account following a save.
INVERSION TOP->BOTTOM
---------------------
Why? Well, certain utilities do not place the bit in the TGA header, always
saving the picture in top->bottom orientation. However, a bit set to zero
produces a bottom->top display, resulting in an upside-down final picture.
CONVERSION 24->8 BIT
--------------------
Converts a 24 bit picture to an 8 bit one, with palette. This first version of
GTC does not provide for conversion by "weaving".
The first algorithm looks for the picture's 256 dominant colours and then
looks for the closest colour to the remaining ones.
The second is similar but only concerns itself with 192 colours; the
remaining 64 colours are chosen by "mixing".
The first method is fairly slow and the second - very slow.
BLOCK DEFINITION
----------------
To define a block (a square area), click with the left mouse button and drag
it downwards and to the right. The size of this block can be changed by
further clicking on one of its sides. A click with the right button unmarks
the block.
BLOCK -> PICTURE
----------------
The picture file will be reduced to the size of the block.
DUPLICATE BLOCK
---------------
A block can only be duplicated in another window and only if it is a 24 bit.
Duplication is effected by clicking with the left mouse button whilst holding
down one of the SHIFT keys.
TEXT INLAY
----------
Define the text to be inlaid, as well as it's colour and style. (In the case of
a picture with palette, the actual colour will be the one closest to the
colour value in the index.) The same applies to duplication.
FULL SCREEN
-----------
Erases GEM elements (windows, menu) and displays a full screen picture. If
the picture is larger than the screen, position the mouse pointer on the
screen edge to scroll it (by 1 pixel, unless the mouse button is pressed, in
which case it will be by 16 pixels). The right mouse button returns to GEM.
COLOURISE
---------
Allows the graduation curve of the primary RGB colours to be modified.
- Red/Green/Blue : Allows the selection of the colour curve(s) to be
changed.
- Neutral : A curve which has no effect (Resets to zero).
- Inverse : Turns into negative.
- Contrast/brightness : 3 sliders having a specific effect on the curves.
The median position corresponds to the original contrast/brightness.
- Draw the curve(s) directly in the left window.
- Global view : The effect of the contrast and brightness sliders is not
directly visible in the window. The effects appear when the "global view"
button is held down.
- Apply C/B (Contrast/Brightness) : The effects of the C/B sliders are
applied to the curves and the sliders are returned to the median position.
- Load/Save : Load/Save the 3 curves from/to disk. The pre-defined
extension is "GRA" (for graduation).
Note: If you want to totally reset a curve to neutral you must first click
on "Apply C/B" to reset the contrast and brightness to zero.
RESULTS ARE ONLY VISIBLE IN TRUE COLOUR MODE. IN 256 COLOUR MODE, PICTURES
OF 32,000 COLOURS OR MORE ARE CHANGED BUT THE RESULTS ARE NOT DISPLAYED.
============================================================================
English Translation by Ralph Nelson-Tucker, May 1996
============================================================================